Saturday, January 17, 2009

Post 27

PCs & the Gnomes & Zhentarim Sky Mage VS. Nightmare
Round 2

Lazzard leaps from the crows nest with his blade in hand, attempting to make a crazed attack upon the Nightmare from a high location. Everyone on the main deck witnesses a tiny gnome leaping from around 30 feet above and falling straight down on his face upon the deck. Lazzard does not move, not even a twitch. Hopefully he's alive, that was a long fall.

YES! Got 'im!" Wympbume exclaims after the shot is fired.


"Just a couple o' volleys of lead otta teach this Zhentarim scum a lesson." He thinks as he kneels to reload. Then a sudden thought as he's about to uncork the powder horn. "I'm upside down.... this may not be the best time to reload."

Wympbumpe slings the musket over his shoulder, reattaches the safety strap and
grabs his extending claw from the clasp on his armor. "HMmmmm.... this just might work." He takes a quick look around as he stands again making sure no other enemies are coming from below.

Looking to gauge his trajectory, Wympbumpe moves to intercept the wizard's flight. Then the sudden drop. The magnetism stops, his boots detach, Wympbumpe falls.......... his stomach sinks to his feet then to his throat. With a jerk his safety line becomes taut.

"Are we goin' down?" He thinks as he screams.

He sees the hull of the ship fall past him, then suddenly he's in the rigging! Adrenaline pumping he thinks "If I die here today, I hope I my actions served the Gnomish Empire well."

Then steam belches from the ship and his boots clamp onto the metal bracings on
the mast. He whispers a prayer "For generations our family has served you Flandal Steelskin. Now we need you with us today. Let my ancestors guide my hand!"

Wympbumpe looks in all directions but cannot locate the Zhentarim Skymage. The
Nightmare is easily spotted with flames trailing behind it. From the direction of the sunset the Nightmare is seen descending toward the ship and seems to be laughing. The smell of brimstone and sulfur fill Wympbumpe's nose as it passes, Wympbumpe hides behind the mast as it screams by. Taking advantage of his position Wympbumpe lets the claw fly toward the nightmare's neck, hoping to make the horse slow down for his comrades to shoot and take cover. The claw catches hold albeit for a brief moment, enough to cause the Nightmare to change it's course away from the small gnomes. As it flies forward, it bucks throwing Wympbumpe towards the edge of the ship. The last anyone sees of Wympbumpe is his startled face with a look like "this is how it ends for me?" as he disappears overboard tumbling into the vast sea of darkness that has appeared with the setting of the sun. The image of his body tumbling uncontrollably over and over burns itself into the minds of all witness to this event.

The Zhentarim Skymage flies through the sky straight down and lands swiftly upon the deck right next to Azora. "Do I know you from somewhere? Do you already have control over these gnomes?" The Zhentarim talks to Azora as if he was a friend. Some of the gnomes look over suspiciously and start yelling "Traitor!" in Gnomish, pointing at Azora.

Azora turns to question the Zhentarim Skymage. "I want to know why the Zhentarim are attacking--how did they find out about our ship, why would they risk an attack against a gnomish airship?"

The Zhentarim Skymage nods and quickly replies as if under the effects of a truth serum.

"I am to be a decoy so that we may install a spy amongst you during this battle. I was not planning on continuing this battle for long. We found out about the ship when it visited Zhentil Keep some time ago. After our initial attack on the gnomish airship back in Zhentil Keep, three of us were sent to covertly follow it until we could enact a plan to plant a spy amongst the gnomes. The spy has a mission of obtaining detailed information on the airship including it's power source and mode of operation. After obtaining this information they were to sabotage the ship and bring this information to us at a secret location."

Azora looks intently at the mage and says, "We must halt this attack--the gnomes have greater power than reckoned, it's for your own safety!"

The Zhentarim lets an evil grin spread across his face.

"I can attempt to halt my steed, but she has her own sinister desires and may not obey me."



Azora says, "Who is the spy?" He asks quickly, hoping to get an answer before the battle continues.

The Zhentarim Skymage looks up into the night sky and points at the gnome riding the griffon.
"Zhentarim Skymage Ghenkar Fenn and "DeathBringer", his Nightmare mount, both disguised by a powerful illusion". The mage has an evil grin on his face making Azora wonder if he's really under the effects of a Charm Person spell, or pretending to be to make you think that an ally is actually a foe.

As the Nightmare moves closer, Dominu lets it pass him and then jumps out from his hiding place behind one of the sails. He brings his magical battleaxe down over his head hoping to bite at the beasts flaming ass as it charges away from him towards the group of gnomes gathered on the main deck. The axe brushes the trail of flames as the Nightmare passes. Dominu gazes upon the trail and waits patiently for his next opening.

The gnomes are well trained. The first row fires, then kneels and starts to reload while the next row prepares to let loose their rounds. Many rounds miss and seem to magically veer away from the beast, but some do hit and those that do seem to anger the beast greatly as it snorts and howls in a fiendish tounge not of this world.

The excitement and fervor of the fight causes the nightmare to emit a smoking, hot cloud of noxious vapors. It blinds and chokes all those within 10 feet of the evil steed.
Larper must make a saving throw vs. paralyzation or be at a -2 penalty on his attack and damage dice. [ Successful Save! ]

After being hit with a barrage of musket rounds the Nightmare changes course and heads straight for Larper! The Nightmare bites out with rotting, gnarled fangs from it's grotesque gaping maw. Luckily Larper hits the ground and then rolls across the deck with his sword tucked tightly to his chest. Two flaming hooves SLAM down where he was just laying. He then leaps up and lashes out at the Nightmare with his Bastard Sword holding it two handed. The Nightmare flashes up into the sky so fast his sword catches nothing but the cold night air. The trail of flames gives way to the cool night air and twinkling stars- such a serene and peaceful scene for a battle which will surely end in more than one dead. Dominu tightens his muscles and loosens his mind in preperation for ceremony, for those souls making the transition to the afterworld.

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