Monday, January 19, 2009

Post 28

PCs & the Gnomes & Zhentarim Sky Mage VS. Nightmare
Round 3

Wympbumpe falls yet again, to what is most certainly his demise. He tries to yell but his voice is hoarse from screaming in terror earlier. He then closes his mind and shoots out his claw at what he thinks to be the direction of the ship. The claw latches onto the railing on the deck causing him to swing dangerously [dex check], smashing himself into the hull. Wympbumpe starts climbing [strength check] while in excruciating pain, fighting off unconsciousness, finally flopping onto the deck exhausted. He unstraps his musket, feebly standing and preparing to charge into battle yet again.

Larper waits for the Nightmare to circle back around and attacks with his bastard sword. His attack falls very short of the beast as the flames stream past him at lightning speed.

Dominu stands in the path of the Nightmare. The Nightmare charges, taking Dominu up on his challenge. Dominu stands there stoic and unyielding to the beast. At this time the Nightmare's flames explode around it and increase in intensity! Domuni slowly hefts his axe above his head and waits. The beast finally reaches him and the flames reach out licking at his face. The axe comes down and crunches into the head, at the same time Dominu rolls to the side dodging the majority of the beast. His hair and robes catch fire, but not badly and Dominu rolls on the ground to extinguish them.

To avoid any confusion Azora pulls out a dagger and swiftly stabs it into the Skymage's left upper arm. After that Azora assumes a defensive posture against the skymage and Nightmare while looking frantically for the Admiral of the airship. Soon the Skymage is distracted, and Azora begins to bolt for Admiral Toenail.

After suffering the fall, Lazzard lays still on the deck of the ship. His back injury from long ago has now been agitated once again. That was the last time Lazzard ever jumped out of a prostitute’s window to escape her angry husband. It took him six months to recover from that injury. Now, facing the dilemma of a six month rest in the bed, or losing his job with the flying gnomes, Lazzard reaches into his pouch and removes the witches healing potion he has been saving up for all these months. He hopes it has not fermented like the last one he swallowed when the gnomes accidently harpooned him through the bowels. He uncorks the potion and plugs his nose....... Down it goes. The majority of his injuries are healed!

As the Nightmare continues on it's path the second group of gnomes takes aim and fires. This time the majority of the volley find their target. The Nightmare suddenly turns and runs to the Zhentarim Skymage who reaches out for his mount. The two make contact and in an instant the mage is upon his mount who turns and prepares to fly straight up into the sky.

Whoever can respond before FRIDAY JAN 09 can have 2 free actions! 1 must be to bridge the gap between you and enemy if you choose that course of action. Then you may have 1 free attack. If you choose to do something else before they escape you have 2 rounds (2 moves). Please make sure you make them according to the new format and email them to me as soon as you can. You must address these moves as Nightmare Final Round. To save time you might as well also send any additional actions that you want to do in the next POST in a seperate email titled POST BATTLE MOVES.

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